Game Developer · Unreal Engine · Unity

Building Worlds from Scratch

Solo developer with 3+ years of experience crafting games across Unreal Engine, Unity, and beyond.

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About Me

I'm Gabriel, a 19 year old game developer who has been creating games since the age of 10. I started with Scratch and progressively moved to engines such as Unreal Engine 5 and Unity, building experience across multiple technologies and languages.

In 2025, I independently developed and released Bloodbound Knights on Steam, handling the full production pipeline and gaining strong experience with Unreal Engine 5 and Blueprint. Prior to that, I published a mobile game on Google Play and worked on smaller projects using C#, Roblox Lua, and Godot.

I am currently studying at ANATEN, where I continue to strengthen my C# skills and expand my engine and systems knowledge.

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